Brothers in Arms: Road to Hill 30
Brothers in Arms is the only first-person tactical shooter set in WWII. It takes you into the uncensored realitt of military history. You become Sgt. Matt Baker, a squad leader committed to completing his mission and bringing his men home alive. Guide his squad of 101st Airborne Paratroopers as you're immersed in the historic 8-day Normandy invasion; As you play, you'll face difficult choices where you'll weigh the good of the mission against the lives your fellow soldiers - your Brothers In Arms.
Brothers in Arms: Road to Hill 30 Accessories
Brothers in Arms Earned in Blood
Call of Duty 2 Big Red One
Call of Duty Finest Hour
Medal of Honor Frontline
Men of Valor
Mercenaries
Medal of Honor European Assault
Black
Call of Duty 3
Halo: Combat Evolved
Brothers in Arms: Road to Hill 30 Reviews
As a word of warning, BiA is more graphic, both visually and audibly, than the MoH or CoD series. There are occasional pathing and AI failures, where apparently logical commands lead your men into MG gunfire. There are some occasional pathing problems with the tanks, and a few inexplicable stuck points, but it was great fun watching my armor come in from the side and blow an MG42 nest sky high. The environments lean more towards Call of Duty than Medal of Honor in terms of openness, but I still often wished for more creative avenues to accomplish my mission. AT times the squad is forced through narrow corridors, resulting in inevitable heavy casualties regardless of strategy.
To me, it was well worth the few idiosyncracies to enjoy a new, strategic perspective on WWII shooter gameplay. Both options are surprisingly satisfying. Every firearm sounds like a capgun, explosions sound like the TNT is wrapped in pillows, and the tank engines barely gurgle. Player, weapon, and tank models are rendered realistically.
Capable of 480p widescreen, BiA renders an amazing amount of lush vegetation which, when combined with earth berms, offers usable cover. Although due to some constrictive level designs, this tactic sometimes fails. But more often the game's intelligence pleasantly surprised rather than disappointed me. Player voices are OK: the typical WWII grunt stereotypes are all well represented (grizzled CO, nervous smart guy, overconfident jerk guy, etc). The control scheme is surprisingly simple, yet allows for a nifty combination of commands. Even the occasional water effects, which players can tread chest high, look sharp. Every other bang, pop, or boom is weak and tinny though.
So a player can go Rambo for a time if he desires, or drop into the background and play field general. Baker is usually given two platoons, one of which is ideal for supressing fire, the other for end-arounds. It is not however a slow paced isometric strategy game. The one area the game fails in is sound quality. Oddly for a game by a big-name publisher, BiA clearly didn't put the resources into good sound recording. Building details are a bit dull, but the game rarely vetures into interiors anyway. Protagonist Matt Baker engages the enemy in first-person perspective, while issuing basic commands to his company.
I was pretty amazed at the fairly steady framerates rendered on the old Xbox, considering all the greenery and intense action. It sounds like a piddling complaint, but I couldn't get over the unrealistic combat sounds in a game that otherwise built a nearly tangible world of war. Rather than trying to one-up those games, which had nearly perfected the WWII FPS and exhausted the storylines, BiA drops the player into the role of a paratrooper in charge of various platoons of allies. I was impressed with the game's visuals. Ubisoft made a smart choice in taking "Brothers in Arms" in a slightly different direction from the "Call of Duty" and "Medal of Honor" series.
The major strategic concept used (ad nauseum) is the simple "flank" maneuver. Rather than focusing on unlikely individual heroics, BiA places prime importance on field vision and management of people and resources. So don't be surprised by the f-word and gore. I thoroughly enjoyed the missions where I was given charge of Sherman or Grant tanks.
You also get to sit on tanks and use their planted machine guns. This is not a short 8 hour game, this game could take up a several entire days to finish, where you play as "Sergeant Matt Baker" a soldier in the 101st Airborne first jumping from a plane and having to meet up with your squad, taking out AA guns on while your at it. About 2-4 hits from an MG-42 and your reloading the checkpoint, what you have to do though, is find cover, set up your firing squad, and flank the enemy, taking out a few Nazi's on your way. So once you have completely all the modes, you would have completely unlocked the game. The multiplayer however, is pretty boring, you just control a couple of guys who look the same, and you have to bring a piece of paper back to base, and ha, you win.
You get to use tons of weapons and each have are detailed and realistic. Once you beat the game for the first time on a selected difficulty, you unlock a cheat code, and when you complete the game on another difficulty, you get another one. You do NOT get to ride vehicles of any sort, however you do occasionally get on machine guns, which are very effective, powerful and fast. It's got a lot of cursing and graphic violence, displayed in quality sound and detailed graphics.
This game is not an FPS like Call of Duty, where you take that MG-42 all by yourself so the 50 other soldiers can pass. After completely each level you unlock a little bit of info, which maybe about D-Day, the makers of the game, etc. Graphics - 8. The soldiers act like the men in the TV miniseries "Band of Brothers." So, yes your friends do get blown up sometimes. This game requires planning and strategy, and you must be smart. This game is definatly worth picking up for about [.].-[.].$, used or new at your local game store. History - 9, however it uses mostly fictional characters Sound - 7.
You also lead your own squad, usually consisting of a firing squad, and an assault squad for most of the game, a few times you do get to command a tank. I think that most of the characters are made up, however it does show Colonel Cole, (a real paratrooper on D-Day who led a famous charge called "Cole's Charge, and yes you get to play in it). I liked how for each level on the loading bar it kind of has a little picture timeline of what happens during that level, or in the one before it, and after it loads, it has a little narrative showing the level and has Sergeant Baker saying some things he has on his mind. Realism - 10. I won't tell you how it ends, but it's got a lot of battles in it and very accurate to the real battles of Normandy. Gameplay - 8, not the "fun" type, the strategy type.
8. This could have been easily fixed by using some option to issue commands while in situational mode, especially if that were better done. Ridiculous limitations on interaction with the environments. Terrible path blocking and object collision detection. Making this worse of course are the level designs that force you to follow a relatively linear and restricted path to said anti-tank weapons. 6. Barrels and crates don't blow up or even move when hit by a tank. Lastly the much hyped authentic tactics.
Another limiting factor is that you cannot issue movement commands to a location you know is there but are not lined up on directly yourself and you had better be on the side away from the enemy when you issue the order. If I was that shakey I'd head for the retirement home. Too many places you cannot go or step when you should be able to. 1.Ludicrous restriction on the tactical options available to the soldiers and the squad leaders. Only in EIB do you get to even blow holes in the hedges with the TNT that all paratroops carried as part of their standard pack during that theater of operations, and then only in key places and one whole scenario. The amount of creep even in a crouching position is ridiculous. Some of this is bad level design, some of it is probably trying to make up for the limitations of their AI, and some of it is just plain dumb.
Of course I still haven't seen AI in a commercial game yet that matched up to what I saw undergrad programmers doing in college during the 80s. You cannot climb fences. 7. 5. I bought two of these games after reading the reviews and I have to say that you people don't know what you are talking about. It's not even as good as a raw topo map dump. Come on folks this is ridiculously UN-authentic.
10. Absurd size of the weapons relative to your field of vision when zoomed in. Places you cannot jump over or crawl under where you should. You cannot use the wire cutters that every paratroop carried. You can observe how the enemy becomes magically aware of things completely out of the blue, such as someone being behind them, not moving or firing, and behind cover. Poor level designs.
The gunsights are ludicrous. This is inexcusable. There is a reason for the open sights on fast action weapons like the Thompson and other SMG weapons. There are several instances where you are put face to face with tanks and no tactical options except to run for enemy panzerfausts. Sure the maps are close, the look and sounds of the weapons are close and even the dialog is about right, but that is about as far as it goes. You cannot go under a normal barbed wire fence, which thousands of hunters do several times a day in america. Situational awareness mode.
It's time we stopped allowing these companies to hype this stuff up like it is so great when it's all fluff like pretty pictures and sound. Give me a break. You can't even climb over a low wall that some other men just went over. This game is not the authentic real life war on-the-battlefield war game that all the geeks are hyping and signing the party line the company puts out. In real life I would have put a round through both ears of my target. We deserve better and it's not that hard to do. Oh, one PS. There is pseudo-realism and that is about it.
You are chained to camera angles around key points and there are no indications of any significant type for changes in elevation and quite often the terrain features are faded out due to the choices made for the camera angle. This is completely ridiculous. The AI cheats. 4.
Quite a few times when I had a perfect view of a target and as perfect a sight picture as you would ever want I could not hit the target no matter how many rounds I fired. You know, I am sick of all the hype about this game by a bunch of weenies that don't seem to know real combat, real weapons or realism of any sort beyond what they see on their TV screens. 3. You know, the stuff they teach everyone in BASIC TRAINING. These games fall down severely on the accuracy/authenticity in several key areas. This is supposed to substitute for the advance study done by the troops.
Perhaps most unforgivable of all, you cannot go into a prone position or crawl. If this is the latest in realism then it shows what a sorry state the gaming industry really is in. By the way, I am both a veteran and an experienced programmer and I am highly disappointed with this game on both counts. 9. Authentic, sure, in a very introductory and watered down way, severely limited in permutations, applications and variations due to all the other limitations of the game. You cannot open doors or windows.
Really stupid scenario designs. 2.
Add to this decreased, more realistic shot accuracy from your weapons (the targeting reticle is turned off by default, and doesn't help much anyway - to be accurate, you'll have to switch to the zoom view down the barrel of your rifle, which limits your movement and peripheral vision) and you have something significantly different from other WWII shooters like Call of Duty where you're a one-man army. . This can be loads of fun, but will sometimes cause you to scratch your head when you're faced with more than one group of enemies in complex terrain. To help with this, there is an in-game feature that allows you to take a bird's eye view of the battlefield, and highlights yours and your enemy's positions.
In addition to the core game, there is quite a bit of extra content you can unlock just by completing the levels on a given difficulty setting. Gearbox succeeds here, showing through in-game character dialogue and narrative by the main character in between missions, the life of a soldier during this time. I felt attachment to the characters I fought alongside with during the game, and also the camaraderie the real soldiers they're based on must have felt. The emphasis is on group tactics - holding the enemy down with suppressive fire, then hitting them from their exposed sides with flanking. It was with a sense of accomplishment and satisfaction that I finished the last mission for this game. Running and gunning will get you only so far in the game (although it is sometimes necessary).
Plus figuring out how to really dominate the battlefield is another incentive to replay the game. Besides the gameplay, there is the story and immersion in the game world. It's not bad, although I wished you could freely move around the map while in this mode; they only let you switch from the positions you and your enemies have taken on the map, and rotate the camera around those positions. In addition, your men will behave pretty intelligently most of the time, taking cover if they're fired upon, or telling you that they can't carry out the command you've given them. To succeed at the game, you will have to become proficient with some basic squad commands and learn to "suppress and flank" in the midst of a firefight.
With Brothers in Arms: Road to Hill 30, developer Gearbox has created a strategy-oriented first-person shooter that tests more than your hand-eye coordination.
Controls - 9/10. Graphics - 8/10. And the game puts a lot of emphasis on flanking enemies simply suppress them with one squad, and flank with the other and hit the enemy from the sides or from behind. I gave it 4 stars because the graphics are good, but not spectacular. Overall - 9/10 I played the first Medal of Honor when it first came out, and I remember that was really the first WWII-based first person shooter and it got a lot of respect. It starts to feel like you're really on a WWII battlefield when you're hunched behind a barricade ducking shots from the Germans.
Sound - 9/10.
I thought it was OKAY, but Brothers In Arms is much more authentic and just a better game.
If you're a fan of WWII first person shooters, then this is a must-have.
The dialogue amongst the troops and the main character's narration between levels are also great.
This is just a great game.
Great game.
This is a WWII first person shooter, but unlike Medal of Honor, this has some squad-based influences from games like Ghost Recon, SOCOM: Navy Seals, and Counter Strike.
The research gone into this game to get as authentic as possible was extensive.
What I liked most about this game is how you can issue commands to your squads, to use suppressing fire, to charge, to go behind cover or to move to certain positions.
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