Forgotten Realms Player's Guide: A 4th Edition D&D Supplement (Forgotten Realms Supplement)
The complete guide for building Forgotten Realms characters!
Welcome to Faerūn, a land of amazing magic, terrifying monsters, ancient ruins, and hidden wonders. The world has changed since the Spellplague, and from this arcane crucible have emerged shining kingdoms, tyrannical empires, mighty heroes, and monster-infested dungeons.
The Forgotten Realms Player's Guide presents this changed world from the point of view of the adventurers exploring it. This product includes everything a player needs to create his character for a D&D campaign in the Forgotten Realms setting, including new feats, new character powers, new paragon paths and epic destinies, and even a brand-new character class never before seen in D&D: the swordmage!
Forgotten Realms Player's Guide: A 4th Edition D&D Supplement (Forgotten Realms Supplement) Accessories
Adventurer's Vault: A 4th Edition D&D Supplement
Forgotten Realms Campaign Guide, 4th Edition
Martial Power: A 4th Edition D&D Supplement (D&D Rules Expansion)
Dungeons and Dragons Core Rulebook Gift Set, 4th Edition
Dungeons & Dragons Dungeon Master's Screen
Scepter Tower of Spellgard: (D&D 4.0 RPG, Forgotten Realms Adventure FR1)
Pyramid of Shadows (Dungeons & Dragons, Adventure H3)
Thunderspire Labyrinth (Dungeons & Dragons, Adventure H2)
Draconomicon: Chromatic Dragons (D&D Rules Expansion)
Keep on the Shadowfell (Dungeons & Dragons, Adventure H1)
Forgotten Realms Player's Guide: A 4th Edition D&D Supplement (Forgotten Realms Supplement) Reviews
I think that overall this is a GREAT product. I am not familiar at all with the old 3.5 FR setting, so there was no adjustment period to me. I bought this to run my first game in years, so I am pretty excited and am glad this information covered so much for me. It has a lot of very good information.
A must have for playing in the Living Forgotten Realms. Some extra feats for core book characters, so at least another staple to have on the shelf. Swordmages are pretty dang cool. Much more helpful than the DM's guide.
The mechanics are good. Granted this book is for the players. The player's guide is the second part of WOTC's re-introduction of the Forgotten Realms. It follows their new marketing paradigm.lots of mechanics, but little substance and flavor. The GM is recommended to buy the Campaign Setting. I like 4e mechanics, but I am not a fan of the big font, white spaces, and low page count in these books.
A must-have for playing in the Realms; nice to have for other D&D campaigns. However, after previewing the book at a local store, I decided that the book had enough generic or easily-adaptable material to enrich my homebrew campaign. A subscription to D&D Insider will get you the same information in the D&D Compendium, but I like having physical books on my shelf as well. The new classes swordmage, and the dark pact for warlocks and races drow and genasi can easily be incorporated into any campaign setting, as can at least half of the paragon paths, feats, and rituals. I wasn't really sure whether I wanted to buy this book, since I have never run or played in a Forgotten Realms campaign. This information is indispensable if you're playing in the (4e) Realms. About 1/3 of the book provides a player's-eye "tour" of the various regions within the Forgotten Realms.
Also some of the feats are pretty good as well. This is a good supplement. Nice addition to any D&D campaign even if you are playing in the Forgotten Realms. The new Swordmage class, as well as the Drow and Genasi races, make it worth the money spent.
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