Indigo Prophecy
Indigo Prophecy isa paranormal thriller that lets you become multiple characters and view the experience from multiple viewpoints. Incredible film-style design pulls you into the story, until you're intimately immersed in the game. Your actions will affect the plot and create a scenario-driven, interactive experience. New York City is stunned by a string of weird murders, all following the same pattern: Ordinary people kill total strangers in public areas. Lucas Kane becomes another of these killers when he murders a stranger in a men's bathroom. Covered in blood, Lucas regains consciousness with no memory of why he committed murder. He must solve this mystery before being incarcerated for life. Over 50 stuntmen and actors were used for the game, to create the most realistic, high-caliber, Hollywood-style action sequences
Indigo Prophecy Accessories
Dreamfall: The Longest Journey
Fable: The Lost Chapters
Psychonauts
Jade Empire
Call of Cthulhu: Dark Corners of the Earth
The Chronicles of Riddick: Escape From Butcher Bay
Oddworld Stranger's Wrath
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Assassin's Creed
Indigo Prophecy Reviews
If you love movies with a twist you'll love this game.The story,Action,Qte{Quick time event),Sex,Brief nudity this game has it all.A must play.
There are no guns, no weapons of any kind. It's January 2009, in New York City, a series of murders involving ordinary people who kill total strangers in public places is occurring. But once you get the hang of the controls, the game turns out to be quite an entertaining piece of work. THE BAD: Awful controls and squirelly camera. I wish developer Quantic Dream had spent more time fine-tuning the controls, but what's here is just fine and quite entertaining. There is no connection between these murders other than they all follow the same ritualistic killing methods. OVERALL: If you like games that are out of the ordinary, this game is definitely worth a look if you please.
One of the protagonists in a game; Lucas Kane; becomes the latest person to kill someone in a public place. Almost all the movements and actions are done via analog sticks. It requires a lot of use from your brain, so if you only like the old Xbox for shooters, you won't like this game because it has no weapons. The story also stars two police detectives; Carla Valenti and Tyler Miles; who are working on the case and they are playable characters as well.
MUSIC: It's good and it sets the drama mood as well as for the frantic moments of gameplay. Whether it be relationship problems, going to work, working on the computer, analyzing evidence and crimes, drowning your sorrows in alcohol or drugs, saving people from drowning, hiding evidence, having strange visions, engaging in conversation, opening things, listening to music, playing guitar, and avoiding becoming an emotional wreck this drama title has got all of this and more. WHAT THE GAME IS: Well, it qualifies as an adventure game, but you can't exactly pigeonhole it into what kind of game it is, it's that unique. It thinks outside the box, it's different from all other games, you are never given a weapon; instead it requires a lot of thought and quick reflexes, and it's the only game that actually qualifies as a game of drama. For no apparent reason, Lucas kills a man in the bathroom of a restaurant, so he must avoid capture from the police. The gameplay relies almost exclusively on the analog sticks, I'm not kidding. But be warned about the controls and camera problems.
I honestly would be more than willing to play Quantic Dream's upcoming Heavy Rain, but the question is, when does it come out, and will it go multi-platform (So far it has only been announced for PS3).
The textures are lousy and the animation is stiff.
Indigo Prophecy is a rather interesting title.
GAMEPLAY: Okay, let's just get the bad part out of the way, the controls are awful and are very difficult to get used to.
THE GOOD: A game that is surprisingly smart, inventive, innovative, and quite interesting as a drama game.
GRAPHICS: These graphics don't look that great, even for when it was released in 2005.
The game is all about quick reflexes and strategically (not to mention frantically) carrying out your actions and choosing what the characters say during a conversation.
SOUNDS: Mostly just talking.
The gameplay revolves around the everyday lives of Lucas and the two detectives.
The game is a "movie". The game design is very innovative. The practice is a bit different. The movement makes this doubly difficult. First, the basics. Indigo Prophecy deserves kudos for thinking outside of the box. It adds extra frustration to the constant restart cycle. They have a set order they expect you to do things in.
All of these situations are great in theory. I realize that in many games it doesn't matter - but this is supposed to be a gritty crime drama. With all the amazing XBox games out there, to then go "backwards" to this one is quite noticeable. Unfortunately, the results are a bit sporatic.
The tutorial takes place in a green room situation where you learn how to move and interact. Obviously you killed him - but why. If you love movies, this is great. The cameras don't follow with you naturally. You are an innocent man - but somehow you wake up standing over a dead body, knife in hand. In that sense, the game is really quite open and you can have a great impact on what happens. You enter a room and forward is up.
It detracts from gameplay to have pixellated objects to interact with when you're talking about human lives on the line. There are flashbacks, thought-overs, foreshadowing and many other movie gimmicks. It starts right from the beginning. There is a lot of dialogue here, and you lead it along.
You want to hide a bloody item of clothing and do up the bed. If you don't, you keep failing and restarting until you get it right. You have a series of options you can choose from, and depending on what direction you choose to go in, the storyline follows you. However, they should have spent a few more months in testing and design, so that the rest of the game was brought up to those same standards.
This merges an adventure game, a thrilling crime drama and reflex action together. Go into another room and forward is left. You can switch between three other characters in order to solve this crime. But wait - you can't pull out your blankets if you're holding something in your hand. Don't get me started on the left-left-right-up-right sequences required in order to do certain tasks. You can't put that item down either. You're not the only person asking this question. Note: this does play on the XBox 360.
So you have to run across the room to the washing machine - put it in - then run back to the bed and pull that across. For starters, the game's graphics are really not that wonderful. Again, I praise them for thinking outside the box and creating this rich, dramatic environment. It helps to immerse you in the feeling that you are interacting in an epic situation. The game, for all of its freedom of choice, is very linear. You're in your apartment, evading the cops.
Which sort of reminds me of my favorite game, "Shenmue". The game is REALLY fun, the simon says sequences, get you more into the game and the scene thats happening. The sound in the game, very good. I've beat this game twice already, and still love the game. But overall, this game has an amazing storyline and plot. Very good on that part.
You can approach the game from quite a few different levels and do different things.
But this game is VERY good, and should not be passed up by any gamer.
And talking to people is also fun, when you talk to them you usually have a couple different answers you can answer to their questions.
I didnt see no flaws in them.
It keeps you hooked, because you see what happened, then you just have to keep playing because you want to see what happens next in the story.
The controls, can be a pain SOMETIMES, but hardly ever.
The graphics are pretty good.
The sound fits the theme of the game perfectly.
Thats the good thing.
Simon says was a portable console about 12 inches in diameter that displayed a series of flashing lights in sequence - players followed the sequence, which became increasingly complex as the game progressed, resulting in fatigue, irritation and general neurosis. So having immersed yourself in the convoluted detail of the plot you can find the game grinding to a paralysing halt because you're unable to manipulate cursor keys at 40 cycles a second. The resulting mess combines tedium with stress in a unique synthesis. Don't insert this game into your PC, take a trip across your apartment and firmly insert it into the toilet bowl. Depressing, and very irritating. Fahrenheit has attempted to blend a progressive, cinematic narrative with a series of infantile keyboard controls. If you're old enough to remember the awful 'simon says' game of the 1970's then you'll understand what I mean.
If you flush hard enough it'll disappear. Even worse, many sequences in the game depend on an even worse modality of torture - the rapid alternation of left and right cursor keys. Fahrenheit has chosen to rehabilitate this nightmare of yore, to the detriment of the game and the annoyance of players. Fahrenhiet is a game with a good narrative structure and a reasonable script that's utterly destroyed by its uniquely irritating system of keyboard based controls.
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