Katamari Damacy
Katamari Damacy is a silly, colorful and occasionally hysterical game that's become a hit in Japan. Now it's arrived here and it's unusual gameplay and one-of-a-kind design will make gamers laugh and play for hours! When the King of All Cosmos accidentally destroys the stars in the sky, he orders his pint-sized princely son, to put the twinkle back in the heavens. He decides to do this by rolling everything and anything on earth into clumps, so he can replace what's missing in space.
Katamari Damacy Accessories
We Love Katamari
Kingdom Hearts
PlayStation 2 Memory Card (8MB)
Playstation 2 Memory Card 8MB 2PK Red/Blue
Kingdom Hearts II
PlayStation 2 Cordless Action Controller
PlayStation 2 Dualshock Controller Black
Lego Star Wars II: The Original Trilogy
Dragon Quest VIII: Journey of the Cursed King
PlayStation 2 Console - Black
Katamari Damacy Reviews
oh and did I memtion Tons of funs. I always enjoy sitting back and play a bit of this game, again and again, I can roll up all kinds of stuff, flowers, tons of flowers, clouds, cranes,candies.and believe me, it is hard to roll up 100% of the require stuff. This game is fun, relaxing,replayable.
I think it's great for ages 5 to 95. We've all aged and we still play it. I love this game. I'm 51 and played it when it first came out after buying it for my son. I only wish there were more family friendly games like this available.
Once I got used to rolling, I couldn't wait to get to the levels. "Eternal mode" lets you roll around the level with no time limit. However, the tutorials in the beginning were very helpful. The King of All Cosmos says some wonderful things, especially if you fail a level. The opening screen is full of color, dancing animals, and probably hallucinogenics. To unlock this mode, you have to create a very large katamari. Learning the controls was difficult as I had never used the analog sticks before. If you have been suffering from self-inflicted wrist injury a la Guitar Hero or Rock Band, this is the cure.
There are four types of levels:. Don't skip his dialog the first time. You have a time limit and a size goal. I found these levels to be frustrating. Accidentally roll over that teddy bear or that milk container, and it's all over. Whether it's the thrill of rolling up your opponent in two-player mode, or simply hearing the satisfying "Meow" when you roll up your first cat, the happiness cannot be avoided. You will be judged on the size of that object.
But beware. You can also achieve "comets" by reaching the goal very quickly. I found it in a bargain bin for $9, and decided it would be a good starting point for console gaming. For example, to make Virgo, you have to roll up as many "maidens" (girls) as you can. I haven't found any reward for getting these comets, but it makes you feel good.
It's a great way to teach someone how to play and let them get used to the controls without the threat of failure. 2) Constellations "Collect as many as you can". Roll up everything you can. This game will make you smile. I had seen some friends play it at college, and I thought it looked fun. In these levels, you have to roll up as many of one type of item as you can. There are three levels in which you can unlock "Eternal" mode.
And beware, you will start to speak in the royal "We". These levels are Make a Star 4, 8, and 10 (Make the Moon). Get the katamari as close to 10 meters as possible, without a size indicator. 1) Make a Star. In order to make Ursa Major and Taurus, you have to roll up the biggest bear or cow you can. The songs create a "must roll" feeling, and they're upbeat. Keep trying. You can roll up other objects to increase the diameter of the katamari, but you are judged by the count of that one category.
4) North Star. The music is the best part of the game. 3) Constellations "Find the biggest". The theme song is playing, and it really gets you into the mood to roll up the world. This was my first PS2 game. The first item of this category that you pick up will end the level.
One of my favorite games ever and one of the only three I ever play on a regular basis (the others are Okami and DDR). The music, which ranges in genre from techno to jazz, is just as great. This game is obviously not plot-driven. It never gets old. Don't at all be disheartened by the low-key menu screen.
In fact, it contains one of the most conceited plots I've ever heard of. I have the soundtrack and listen to it frequently. Just wait until the intro starts playing. You start with erasers and thumbtacks, then work your way up to animals and people and finally houses and towers and Godzilla and islands. ;)
but because the plot matters so little, it is incredibly easy to ignore, and so you just go your way rolling stuff up and becoming the stuff of legend. Every time I play this game I laugh and smile.
Seems that the King of the Universe did a little too much partying and has scattered things to multiple corners of the universe and as his son, your goal is to go around and gather those things up by rolling around a big ball to which things stick if they are smaller (by some proportion) than the ball itself. You have a time limit, so it's a bit of a rush rush to move the ball around gather things up. The concept is wacky, which I'm not sure is because the game is wacky or if there's some kind of cultural disconnect between Japan and the U.S., but I have to give the game points for uniqueness. I'd long heard the praises of this game from various sources (like BoingBoing) and when I finally got a PS2 (yes, I live in the dark ages), this was the first game I had to try on it. As a returning gamer, the "shock" on the PS2 controller (say, when you run into walls) was an interesting twist, but for the most part, after the novelty wore off, I found the game less intriguing and more annoying, as the only thing that really changes between levels is the kinds of things you get to pick up (you start with small things like buttons, and proceed up to buildings, at which point I had had enough). Again, I give it points for not being just another shoot-'em-up, but I think I needed something more than just new graphics (say, maybe, an actual story, which this tries to add, but whimsical can only get you so far) to propel me along. As things stick, the ball grows, and you can pick up more things.
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