Lego Star Wars (DVD) (Mac)
LEGO Star Wars blends the unique world of LEGO with the adventure of Star Wars, for unforgettable action and fun. Live the most popular moments from The Phantom Menace, Attack of the Clones and Revenge of theSith. Episodes I to III come to life -- and you can become a part of the story!
Lego Star Wars (DVD) (Mac) Accessories
Lego Star Wars II: The Original Trilogy
Logitech 963335-0403 Precision Plug and Play Gamepad
Crazy Machines: The Wacky Contraptions Game Win/Mac
Zoo Tycoon: Complete Collection (Mac)
Harry Potter Bundle (Mac) (Sorcerers Stone and Chamber Of Secrets)
Lego Star Wars: The Complete Saga
Logitech Cordless Rumblepad 2 with Vibration Feedback (963326-0403)
Star Wars - Episode II, Attack of the Clones (Widescreen Edition)
Mac OS X Version 10.5.4 Leopard
Star Wars - Episode I, The Phantom Menace (Widescreen Edition)
Lego Star Wars (DVD) (Mac) Reviews
Since Leopard gives more control over permissions, I could have installed in a folder that everyone could write to. Non-admin users on my system, including my usual account, don't have write privileges in the global Application folder. It's just as well there are so few of them. I set it to the penultimate resolution and it worked find and looked MUCH better. PS. Unfortunately my 9yo prefers Mac games to Wii games, so when he's earned a big incentive for overcoming a real challenge, we end up with another OS X game.
Sure enough, from my admin account the game worked. In our case though I have an external drive with open space. OS X doesn't enforce permissions on external drives, so after installing there everyone could use it. [Copied here from a blog post of mine as this will be of interest to any OS X user buying this game]. It started up oddly, with a long video loop. I suspect the game tries to write to the Application folder. After I'd installed it my son couldn't play.
I was running the game on my PPC G5 Mac. That's a no-no. The latest problem came with Aspyr's Lego Star Wars (DVD) (Mac) (2005). A key press produced a gray screen, then the loop resumed.
They build to the usual XP assumption (everyone runs as admin) then port the game to OS X. I really dislike buying desktop computer games. The software quality is poor, and the vendor support is usually lousy.
On my G5 the game defaulted to lowest resolution. Finally it crashed. So what was the problem.
There's nothing like this on the Aspyr site and the only update patch is a long delayed and apparently troublesome fix supporting native execution on Intel Macs. I could have reinstalled to the user-specific application folder, but then the other kid accounts on the family machine would need their own installs. I suspected a security/privileges bug.
Game vendors, who usually outsource development to very junior engineers in international markets, rarely bother with security models.
It works well with Mac. |My son loves this game. I like the game because it is good clean fun.
I figured it would work on my machine as-is, but, a day or so after we began playing, the controllers stopped working. I've researched the walk-throughs and tips on the internet without success, and I'm not about to spend $40 or more for another pair of controllers just to get a better shot at General Grievous. I then purchased Lego Star Wars I. I figured I'd never have to resort to keyboarding again. I didn't realize the game software could reject them. I bought my little boy the Lego Star Wars II (original trilogy) game to play on our IMac (the all-white one with the Intel Core Duo processor).
I thought the controllers would be OK because they seemed to work with my machine and operating system. So, I purchased two Mad Cat controllers at the Apple store, went home, and the thing cranked away happily. I don't know whether Aspyr is to blame for all of this or what, but it's been an expensive lesson about the level of detail and checking I'll need to go through next time I want to purchase a game for my IMac. I called Aspyr, and was told the controllers I have aren't supported by the game; there's a list of supported controllers in the ReadMe file on the disk. He loved it, but I (mostly my hands) got tired of playing using the keyboard. If anyone has any ideas re: how to get past this, I'd love to hear your comments.
I checked into the system requirements, asked a lot of questions, and even had extra RAM installed to assure that it would work. Probably the moral of the story is, Play ball outside with your kid. I know this game was actually released first, so maybe the later, original trilogy game is compatible with more hardware (eg, the Mat Cat controllers). All this wouldn't matter so much were it not for the fact that we can't progress past a point midway through the third "movie," where we try and try to jump up and shoot General Grievous, but the keyboard buttons don't seem to be able to do it.
My son is four years old and he absolutely loves this. Clearly, this is not a game for the hardcore gamer but a lot of good fun. It's cute while also action packed. It also has challenges for the adults. Characters never die so you can play as long as you like. If you'd like a game that you can play with your young child at the same time this is a great one.
Add to that the ease of use and the constant presence of enemies and the kids end up spending way too much time just in fights. The net benefit of this game is minimal. THe kids love identifying their favorite characters and the sounds are the genuine article straight from the movie's soundtrack. When you first open up the game it is a thrill. But the game gets complex quickly and the frustration level soon rises. And what kid can resist a light saber.
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