Rogue Galaxy (DoubleJump Official Game Guide)
Miss Nothing. Learn Everything.
This comprehensive guide is packed full of extreme detail about every inch of the game. We went a little nuts.
? Complete maps of every planet ? Detailed walkthrough for all chapters ? Every weapon identified ? Lists of every enemy's stats ? Plans for creating the best items via the Factory ? How to master the Insectron mini-game ? Where to find all the blueprints ? Every secret revealed ? Exclusive interviews ? Too much to list here!
Rogue Galaxy (DoubleJump Official Game Guide) Accessories
Rogue Galaxy
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Rogue Galaxy (DoubleJump Official Game Guide) Reviews
The layout on each page is very colorful with beautiful artwork throughout and the design of the sections (a general layout of the game, the walkthrough, optional quests, sidequests and weapon, monster and items charts at the end) allows you to stay the course and at the same time jump the gun if you want to do that. 2. and you get that for the most part. As a Doublejump strategy guide you expect the best walkthroughs and the most in depth charts and guides and maybe some extras (artwork, interviews etc). At almost 400 pages (with only about 100 dedicated to the walkthrough)this guide is huge and the best part about it is that all of the pages include pertinent and relevant information, absolutely no fluff and the charts are colorful, easy to read and in the case of the weapon fusion guide fun to wade through. The weapon fusion/optimal weapon chart is not always correct (you'll have to go online to find the correct ones, try Gamefaqs). The walkthrough is spoiler free and the maps are large and each item is clearly marked. For a game as deep as this one is the strategy guide is a necessity for anyone RPGer who is a completist.
Early in the game this is a big annoyance because it makes it difficult to get the desired weapon, later on as you get the more powerful weapons it won't matter as much because all the different combinations of fusing eventually lead to a single powerful weapon. 1. If you can overlook those two problems then get this guide. The other big flaw in the game is the factory chart is printed in reverse. I was banging my head against the wall trying to figure out why my factory wouldn't work till I finally solved the problem. However there are two major flaws with the guide:. From a top down view all of the northern parts should be on the south and vice-versa.
The Guide is informative, if nothing else, it can help in a few key spot's, though, like many official guides, tends to miss out on varying strategies for bosses or dungeon's. I only wish picture's included were more informative than most guides provide. Still, it is a great guide for what it is and very helpful when needed. Another thing I would like to see recommended more often is included levels/skills and thing's, which, this guide has though it does not go in too deep as to why they are so useful. And another, mayhaps it is better suited as a strategy if the writer's went through the game at lower levels, giving challenge to each strategy and thusly really giving meat to the guide.
If you appreciate a guide that can help you find absolutely everything there is to find in a game then this is the guide you need. It even covers all the new features only found in the american release of the game. This is a very thourogh guide that covers everything in the game.
But overall, the guide does a good job of leading you through the game for a thorough gaming experience. However, the Factory diagrams are a bit confusing and the Frog Log is a bit overwhelming. Most of the information is quite detailed and very useful. This guide is full of tips and hints on the gameplay.
Another key question is whether the guide actually enhances the game. But it is arranged so that you may have to visit several different charts to piece together the answer to a question. This being about the eight millionth Strategy Guide I've used, it suddenly occured to me that I should be a bit more methodical about reviewing them. The walkthrough is actually only about a third of the book. This is irritating when what you are trying to do is accumulate enough kills to meet a particular monster quota or create a better weapon from those currently available.
This quide comes through here, providing information that will nearly double play time. Don't get me wrong, the information is there, and mostly accurate. The guide takes the time to cover these options in a game where overall goals will effect game play. Rogue Galaxy can be played several ways, everything from hack and slash, run for the conclusion to my style that compulsively seeks to work through every nook of the game code. It's not until you run into a tricky situation that you will grab for the guide.
There are a couple of errors, as another reviewer has noted, but nothing fatal. This can be important, especially in this day and age where sidequests and special contests are squirrelled away so that the average player armed with the usual skinny game manual will miss them, even after several plays. Instead, they glance at it a bit and then start playing. Oddly enough the big extra in this Strategy Guide is that it actually devotes some time to strategy. The maps are a bit crude but adequate for the most part. So this guide could have been better, but is good enough to significantly improve the game experience. In other words, if you follow the Guide you will win the game and enjoy doing so. It is terse, but sufficient.
Rogue Galaxy is a game with a wealth of extras in it and the guide will get you to them. Take this guide. At that point organization and access to information are critical. After all, no one reads a Strategy Guide from cover to cover. The weakness is in access to information.
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