Sega GT 2002
SEGA GT 2002 features more than 100 current and classic high performance vehicles, created using the exact handling and performance specifications from their real-life counterparts. "Chronicle" mode puts gamers behind the wheel of muscle cars from the 1970s and 1980s, while the "Quick Battle" mode lets players jump right into the action with perfectly tuned modern machines.
Sega GT 2002 Accessories
Project Gotham Racing
Need for Speed Underground
Project Gotham Racing 2
Outrun 2
Rallisport Challenge
Forza Motorsport
Spider-Man
Blinx The Time Sweeper
Madden NFL 07
Xbox Core Console USM
Sega GT 2002 Reviews
this is the 3rd copy i've owned (my 4 year old enjoys playing). this is one of my/our favorite racing games (next to forza motor sport)& it gets a LOT of gameplay.
SegaGt2002 is a great game and it is one of my best games i ever had. SegaGT2002.
It's a fresh way of giving the player a sense of personal accomplishment, visually identifying your achievements with the actual act of achieving them, and is one of the few aspects of the game that's an unbridled success. It's so bad, I'm surprised I didn't notice a foul odor coming from the clam shell. If the meter hits empty, you guessed it, the test is over and you automatically fail. For the purposes of license testing, you're also granted a strange sort of "failure meter," which quickly drains if you nudge a wall, allow your wheels to leave the track at any point, perform a power slide around a corner or potentially turn your head the wrong way.
If you don't finish with a time that the judges deem to be acceptable, you fail. So, in addition to timing you on your run, the judges also expect you to drive like a grizzled veteran along the way, which is cute because there's no sort of training module to introduce you to the title's flipped-out physics engine. Your expectations for a pack-in game are already a little bit lower than they would have been if you'd spent an extra fifty dollars on it, but even with those downgraded standards I can't fathom how word about this game's ugliness didn't quite reach me before that fateful day when I finally decided to give it a shot. It just wouldn't move on its own, the entire package is so shoddy and second rate. The similarities, however, really end once you've chosen a bottom-of-the-line car with which to begin your journey and actually start to take part in a few races.
When all of the good meat has been picked over, the slower-moving guests who find themselves stuck with the smelly, discount-brand baloney to snack on will be complaining. While the head-to-head mode is your standard split screen affair and the "Quick Race" option is run of the mill, the "Chronicle Mode" seems to have its heart set in the right place, even if the results are less than spectacular. Hope you like flying blind, because Sega is here to dispense the blindfolds. Sure, you start in the same place: a couple thousand dollars in your pocket, a dream, a knack for the track and endless amounts of free time to dedicate to your craft. The photo editor, in particular, is something that sounds completely stupid at first but becomes extremely cool in action. It's almost worse than bad, and it's no wonder Sega had to resort to giving copies of it away with the Xbox in the winter of '02. Aiming to fill gamers in on the history of circuit racing, as well as the trends in car manufacturing that have come and gone, "Chronicle Mode" asks you to climb behind the wheel of one of a dozen different '70s muscle cars and race against opposition from three historical decades. Its use of vibration, an oft-overlooked key component of the experience, is slim at best and often amounts to nothing more than a quiet stir, should you happen to drive over a huge patch of rocks.
I'd assume that the idea there was to emphasize a rally-style drift racing not unlike that of Rallysport Challenge, since that seems to be an ongoing obsession of Sega's, but it really doesn't work right in this instance and the quality suffers because of it. Instead of slowly working your way through each important aspect of racing a high-performance automobile, (showing the judges that you know how to accurately brake, to turn without nipping some off-turf terrain, to pass without ramming your opposition into a stationary object) you drive a game-specified car around a game-specified track for one lap. It's mediocre at best, topping the visuals of its immediate predecessor, Sega GT on the Dreamcast, but failing to live up to the standards established by its direct competition. In the world of GT 2002, you'll buy your starter car, perhaps spend a few minutes tuning and improving its performance, and head out into a world filled with a stiflingly narrow career path and maybe one or two choices to make along the way. You'll work your way through the historical ranks by racing it against cars from the 70s, early 80s, late 80s, early 90s, late 90s and "21st Century," observing as its early strengths are surpassed by the rapid progression of technology and toiling as the older model's inherent weaknesses become harder and harder to ignore. Sega GT 2002's variety of differing modes for game play are conspicuously similar to those of Sony's Gran Turismo series; you've got a straight "day in the life of" career simulation, the standard "try to beat my best time" so-called arcade setup, a head-to-head competitive racer with support for a maximum of two players, and a mildly interesting storyline option dubbed "chronicle mode.". You won't even take your first "license test" until you're already three races into your career and the tests themselves are as bargain-basement as they come.
Loudly. Where the average racer does a good job of giving you the sensation of control, the feel of horsepower underneath your thumb and a fair idea of how most cars respond to such insane acceleration, Sega GT accomplishes none of these. I won't sugar-coat your expectations here; this game is bad. One unique, surprisingly cool add-on to most of GT 2k2's races is the inclusion of a post-race replay editor and photo system. Even the pre-renders featured on the front cover of the DVD casing are sub-standard, attempting to simulate the brilliant reflections, glares and textures later accomplished by Project Gotham 2 and failing spectacularly in the process. It's like jumping into the body of a sixty year old woman, mildly confused behind the wheel of her Lincoln Continental, and racing against similarly-maligned spirits in one of the most anticlimactic experiences I've ever put myself through. Acceleration feels more like a ride on the ferris wheel than a moment behind the wheel of a earthbound rocket ship, as your car will join four or five others in ever-so-gently building their way up from a standstill to a moderate speed.
Turning is a slow, arduous process and more closely resembles a series of soft, graceful slides on a toboggan than precision cornering. After you've used up all of your film, you're taken to a screen to review the shots and select your favorite of the bunch, which is then displayed on the wall of your in-game garage, right above the trophy case. The car models look oversimplified, the environments are lacking in detail and the spectators are blatantly two-dimensional, animated cardboard cutout fare. After an important race on one of the career mode's circuits, the game will automatically jump right into a replay of your efforts, but rather than sitting back as a mere spectator, you're given the ability to change angles, zoom and capture up to six different in-action shots.
I know it's tough to compare a game like GT 2002 to such a well-established, universally-praised behemoth such as the epic Gran Turismo series, but by positioning itself so directly as a supposed competitor to the industry-leader, Sega leaves me little choice. As far as visuals are concerned, this isn't really a game that you're going to want to show off to friends. The career mode, officially titled "Sega GT Mode," certainly aspires to be a Gran Turismo killer, but opts for a more straightforward, linear path in contrast to Turismo's famous free-form career progression. It's like passing around a platter at a huge social gathering where tiny slices of two-week-old baloney sit right alongside flawlessly steamed slices of ham and gorgeous, mouth-watering hunks of turkey.
It's a great concept, but the historical essays seem to have been written by someone with only a passing knowledge of the English language and considering the inherent flaws in the standard game itself, the last thing you're going to want to do is handicap yourself by racing an antique against a souped-up 21st century monster. The staggering scale of Gran Turismo's world and that game's amazing ability to project a feeling of awe directly onto the player is a big part of what makes it so highly respected, so iconic, among gamers. This is a game that could've benefitted tremendously from a few additional months of focused concentration and development in the graphics department, but for whatever reason that potential was never realized and we're left to deal with yet another visually unimpressive also-ran. Before each race, the game gives you a little historical lesson in the form of a three or four paragraph essay, explaining what advances had been made in the automotive industry over the five years in question.
OLD SKOOL CAR, DUDE. top speed: ////////////////////. top speed: ///////////////. Aceleration: /////////////////////. Aceleration: /////////////////.
2) Ford GT Concept:. horsepower: ////////////////. Racer Type:EXPERT. YAY. horsepower: //////////////////. Aceleration: /////////////////////////MAXED OUT. 1) Ford GT90.
handling: ////////////////. Here are the top 5 cars (in my opinion). handling: ///////////. handling: /////////////////////////MAXED OUT.
5) Dodge Viper GTS/R. Arguably the fastest car in the game. handling: /////////////. horsepower: /////////////////////////MAXED OUT. RACER TYPE: YUMMY. GREAT CAR.RACER TYPE: GOOOOOOOOOD. AMAZINGLY FAST CAR, but hard to turn.
Aceleration: /////////////////////. horsepower: /////////////////////. Aceleration: /////////////////////////MAXED OUT. top speed: ///////////////////. handling: ///////////////////. top speed: /////////////////////////MAXED OUT. I like the GT90.
horsepower: ////////////////////. Unlock in first season by winnig the second race in the 4th set of official races.RACER TYPE:pro. GREAT CAR.
Unlock this baby by winning the 90's race in 2nd season, which is very hard. Ys, this is the car that everyone hates in the supercar races. top speed: ///////////////////.
3) Ford GT:. JK. Although, the GT90 is a great car.
4) Jiotto Caspita:. Everyone's favorite racer.
In a drag race against a mildiy tuned subaru wrx with. GT 2k2 is some what of a half baked game THE GRAPICS ARE FREGIN GOOD DONT GET ME WRONG but the gameplay is CCCCRRRRAAAAPPPPExample:I Was driving a fully tuned ,1228 HORSEPOWER,. 415 horsepower, weighing 1200 kilos, 0 2 60 in 4-5 seconds. AND DRUMROOL PLEASEI LOST BY ONE SECOND ( which is like one minute in circuit racing ) the suba-ricer finished in 8.5 seconds which shaters the real life record set by a 1227 hp skyline GTR from sweeden by like.3 secondsAnyway its a crapy game that i recommend only to those who enjoy drooling over superb grapics for hours and hours on endand thats the end of my review peace out,L33T 1000 KILOGRAM, FORD GT 90, 0 to 60 time: 1.5 seconds.,.
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