Shin Megami Tensei Digital Devil Saga 2
Digital Devil Saga 2 continues the story from the first hit. Serf and his companions from the Embryon tribe set out for Nirvana. In the midst of chaos, a mysterious object, the Pod, suddenly appears. Countless spheres of light are emitted by the Pod and infect Serf and his comrades, awakening their demonic powers. An unimaginable battle unfolds within, as they fight a new desire to tear the flesh and shatter the bones of their enemies, who have also been transformed. Who will emerge victorious as everyone struggles with their own demons?
Shin Megami Tensei Digital Devil Saga 2 Accessories
Shin Megami Tensei: Digital Devil Saga
Shin Megami Tensei: Nocturne
Shin Megami Tensei Devil Summoner
Shin Megami Tensei: Persona 3 FES
Shin Megami Tensei: Persona 4
Shin Megami Tensei: Persona 3
Shadow Hearts: From the New World
Shadow Hearts: Covenant
Xenosaga Episode III
Shadow Hearts
Shin Megami Tensei Digital Devil Saga 2 Reviews
-GET DEVOURER, NO DEVOURING NO ATMA POINTS. Null Panic, Null Mute, Null Charm (MOST IMPORTANT), Null Death, Null Nerve, OR Null ailment, it substitutes all five. I liked the ending, I liked how main boss looks like. SUN HAS BIG AND SMALL NODES AND SHOP AND NODES ARE EQUAL TO TERMINALS. If whole game had been like this.
Tactic is that LEFT character drains brahma's elemental attack, Seraph does Mind Charge and Last Words and Gale does Mediarahan or Zandyne. Thumbs up for graphic designers. -CIELO AND GALE ARE ONLY ONES WHO WON'T LEAVE YOU, OTHERS LEAVE AND COME BACK. Earth using fase(dominantly).
There are kids in the game and normal people. NO DEVOURER , TOO. Fire using fase(dominantly). You don't have to wait while he is in defensive stance: use Terazi or Teradyne. Technically, You have to start leveling up from level one and bying mantras from the beginning. If I don't post more in my review, it's probably because I stopped playing this sequel after JUST four hours.
Too similar to part one and no fun. All of my characters were about level 73. 5. Ice using fase(dominantly).
***Brahma. I know you could read FAQ instead of my post, but I am trying to show some things that FAQ writers overlooked or more economical solution. After forg swallows your companion use Earth and bolt. 3.
Boss' weakness is fire, but helpers cast void fire. Last level was WOW. When he changes appearance, you change defensive magic. Get Mediarama and DON'T get nasty spells like Hama, Mudo and so on. SET MUTUAL KARMA FOR GALE AND SERPH.
HERE, YOU CAN MAKE MISTAKE LIKE THAT. AND THAT'S IT. There is Matrix-Dune-BladeRunnerish feel to the ambient. -GET ESOTHERIC MANTRA 1 UNLOCKED QUICK, IT IS PURPLE ONE , DOWN RIGHT OF PROTECTION OR IN OTHER WORDS SOUTH OF DEVOURER.
4. No importing of old characters into new game. I really liked how game sets off. Gale, to right. At the end, use Fire + Electric offensive spell. Before you get to him, have null nerve.
**Mechanical bosses, three of them:. BOSSES AT SUN ARE REPLAY OF SOME DDS ONE BOSSES. Don't leave snake last, she does DYNE. -READING FAQ I UNDERSTOOD THAT YOU HAVE TO DO MOST IMP THINGS BEFORE COMING TO SUN. Phase one use Zanma/Force magic + Electric magic,. You need Elec Drain and Void Phys.
One char uses void fire, Cielo Bolt type magic, and Argilla heal and buff magic. Argilla must have tera or terazi AND media, Roland must have Agilao, Cielo Media and some attack. They will hit with Zio-type Magic Combo so have someone do Void Electricity. It can be tricky, you need Null Ailments on all 3 chars.
**Horse-like guy in concentration camp: have MEDIA, FORCE REPEL and ZIO ready. BAD. This way, you can learn after 2 hours what was point of DDS one and loose interest. Bufudyne, Null Expell, Null Death, Null Ailment,Dekaja, Ice Amp, Mind Charge , Last Word, I did Mind Charge last word together. Labyrinths are vast like in first part, bosses are smart, there are puzzles with switches.as much as I liked first part because of it, second one is too similar and I said 'NOT AGAIN' after seeing same schemes/templates again.
Argilla. HEAT. GOOD. For me , chars were at LVL 13. **Big green frog:.
I decided that this game be my last Atlus title to complete but I am really bored. Watch out. Mediarahan, Null Expell, Null Death, Null Ailment, Zandyne, Force Drain, Force Amp, Debilitate. Keep using this strategy till boss is down.
1. ***Chernobog. If you have extra turn and Void Fire expired , hit boss with Roland's Agi. Kill healer=the dog , with fire, paralelly hit snakewoman with tera and kill stone-like guy last. -READ SOLUTIONS TO ANSWERING DIALOGUES.
IF YOU STILL DECIDE TO PLAY,. ***Meganada. You are about to protect humans as lower caste from demonic high caste (I like being good guy). YOU NEEDED THEM TO BEAT AIRPORT ANYWAY. They should have done FF type of thing or SMT Nocturne type of thing, similar environment and 'weirdness' in game but new characters connected little better into story of part one. Brahma has five fases:. *FIRE BOSS WITH TWO FIRE DOGS.
Seraph, character you don't change, the one in themiddle. **End of Power Plant level, when lotsa spear an shield monsters jump out in a cut scene. Anyway, get Gale, Argilla and Roland. **Elephant guy: Have EARTH REPEL and TERA.
Sniff. BOSSES I BEAT, SPOILERS AHEAD:. Roland uses Void Electricity, Argilla heals or takes out helpers with Tera (Terazi for instance) and Gale uses Force, it hits both boss and helpers. IF YOU DO REPEL FIRE BOSS' ENERGY WITH RECOVER. *TRIO TaKE TWO. Add Dekunda, Earth drain. MONEY IS SCARCE. 2.
Chernobog IMITATES you. It is not raining anymore. -GET MANTRA GRID FROM FAQ OFF THE WEB OR BUY GUIDE. POSSIBLE SPOILERS.
Roland shoots Agilao to kill dog-like creature who heals (left side of screen); Argilla does tera against snake woman and media sometimes, Cielo supports. Cielo. Even if you had 3 million macca (money) at the end of DDS1 and spells like Magic Repel, Dyne elemental spells, rich inventory, it is ALL GONE. It is nice to have around 15 healing units and same number of magic point restore units.Somas are also welcome, although I didn't use much. Electricity using fase(dominantly). CHARACTERS THAT ARE AT LEFT SIDE OF SCREEN:. -IF YOU CAN GET CRIMSON BOX AND HAVE 10000 IN CASH, SAVE, BUY BOX IN CITY AND HOPE TO GET RICH RING.
AFTER THIS GET MUTUAL KARMA FOR EVERYONE, SPEND 2 HOURS OR SO. ***Asura Camaztotz - this one is little different.
**HELIODROME, INSIDE KARMA SOCIETY, TRIO OF MONSTERS TAKE ONE. Both my Argilla and Cielo had heal magics. Seraph's magic stat was around 70 and other stats about 50. Characters and what is important (Im not 100% sure for all spells):. You spend a lot of time , 50% , to level up and when you have right spells and good stats, you can devastate next boss, and then you read FAQ to see what you need for next boss. Have Null Death and, if you for instance play with Gale and Cielo, have Cielo cast Elec Drain or Elec Void since Gale is weak to Electricity.make a team so that nobody has attack that could hurt comrade, since Chernobog will imitate you and use mentioned fact. I wish I didn't have to hunt for Mantras , game system where you level up Personas or Parasites by using them or getting experience was better. Just have someone use Void Fire and Zio will be good if I remember.
No need to level up to 16. Elec Drain, Ice Drain, Null Expell, Null Death, Null Ailment, Dekunda, Force Amp, Zandyne. Do my impressions originate in fact I beat Persona 3 and Digital Devil with small pause in between, so I got bored of Atlus RPGs. **Eight arms: attack w whatever except 'attack' command and do MEDIA. IMPRESSIONS AFTER BEATING GAME-. EQUIP Null Expell & Fire Drain. SUN IS GOOD TO LEVEL UP, MAKE SURE YOU HAVE NULL CHARM, DYNE MAGICS, NULL DEATH AND EXPEL. Even mantra grid is not the same so that you can navigate easily if you played part one.
Kill dogs, do Void Fire. Force using fase(dominantly). If you get Eternal Zero-ed , you do dekaja, dekunda, skip Gale and do Drain magic. ***BIG FIRE MONSTER. SO here we are in a game that would explain what happened in Digital Devil Saga and put characters in final episode of the story.
It got to the point that I got turned around and confused as to which corridor I was trying to go, because you are attacked 2-3 times even in one room. I found it frustrating that I couldn't move more than 1/billionth of a micro-inch without attracting another monster encounter on maps. I got stuck part way through the game where you try to evade a Jailer. I wouldn't even sell this used to anyone.
I'm glad the other reviewers got so much out of the game. With no save point possible on each map level, you have to sit through several minutes of cut scenes every time you die, over and over and over again. That's ridiculous. The best place for such time-wasting junk.
I took the disc out, held it tightly till it SNAPPED IN HALF, then tore the box and manual in half and threw it in the trash.
I enjoyed it. But then again I like strange games such as this. Pretty interesting game to say the least. Having unable to obtain the 1st Digital Devil Saga, I opted to get the 2nd anyways.
The story development is handled quite well too. This isn't a simply process and is one of the strength's of the game. Gradually the player will add strengths and techniques until the characters work well individually and in combination. But, gradually, the pieces of an intricate and multi-layered tale unfold - as full of betrayals and maneuvering as they are with difficult battles. The idea of a digital universe with its own spiritual basis is intriguing.
I really don't feel that playing the games out of order is a serious problem. Truth be told, part one is getting harder to find and part two is too much fun not to play it just because it's out of order. Digital Devil Saga 2 is no exception and my only regret is that I never bought the original game, so it took a bit to figure out what was going on. Characters have interesting dialog and the plot (there actually is a plot) contains a much to interest the player. I enjoyed the game visually and the soundtrack as well, although it was a bit to raucous for my tastes. Atlus uses call shaded graphics, which may take a bit to get used to, but these allow a stylishness to the illustration and animation that are often lacking in the heavily CGI laden realism we've been getting used to. Character development hinges on leveling up and acquiring mantras, which are a bit like battle programs. One frequently has to think about how to approach a battle rather than just running in and slaughtering everything in reach.
Although there is some initial confusion most of the story falls easily into place, and I'm not all that sure that knowing the reasons behind some of the questions in the first part would really be a spoiler. Suddenly you are running and fighting and a bit too busy for idle conversation. Lots of violence as well. Atlus makes some of the darkest RPG games in the business. And your choices really do affect outcomes rather than just change the battle graphics. You still have to play the games, defeat the 'other' monsters, and solve the puzzles. They play in worlds haunted by demons and disasters, with characters that are often ambivalent at best. Just the thing to attract and hold my attention.
Some of these are money based, but others allow you acces to some extremely useful Karma Rings, which act as equippable shield/support items in this game. The "Space Invaders" style game was horrible and the Hee-Ho quiz was interminable, I never got anywhere near answering them all as Jack Frost appeared so rarely. This game can read your memory card for a DDS1 file and a clear game save will allow several handy bonuses. And the graphics and design are still the same cool style. Again, the game ends with a frustrating maze-like level of winding passages and warp-points, but luckily it's not as bad as the final area in the first game. And some of the top level skills only appear after fighting optional bosses, but I guess that's fair. They are, however suitably difficult, and only the dedicated player will defeat them, and doing so without the aid of a guide is almost impossible. Enjoyable none the less.
If you defeated the optional bosses Metatron and Beelzebub in DDS1, you'll get free rings that shield you from the two most annoying status attacks, Death and Expel. While on the subject of options, you will be doing yourself another big favour by playing DDS1 first and KEEPING THE SAVE DATA. But thats how it has to be. I think it's a bit of a shame that they did not release both games as a double pack, at least for a limited edition.maybe they will in the future. As I mentioned earlier, this is a gloomy story with little feel-good atmosphere, but it certainly feels well written.
As plot twists go, it's actually been done before (I can't tell you which games it resembles to avoid spoilers)., but the resolution of the story is very mature and some scenes are extremely sad. What I found lacking was no decent side quests or mini games. The five main characters have reached "Nirvana" and found that they are no better off than where they first started. Ok, with that out of the way, I guess my advice would be to treat DDS1 and DDS2 as a two-disc single game - and buy them both. You still have to buy them but the grid is now a big honeycomb rather than lots of single paths, so characters can cross more freely into each other's areas.
By now I was starting to feel the repetition slightly, and when some of the monsters re-appeared, my mind went back to Lucifer's Call where I was able to employ them as team members, and I remembered how good that was. All the major cast members have real personalities, and there are several heavily dramatic scenes along the way which are very well depicted and voiced. You'd have to really like the Shin Megami game world by now though, as this is the third (I'm including Nocturne/Lucifer's Call, here) game for the PS2 so far to use many of the same monsters and battle skills all over again. I won't go into any more detail about gameplay as it's all the same as DDS1 - turn based RPG action with the "press turns" system still as great as ever.
There are some optional bosses, but not many, and they seem stuck on as an afterthought. Another different aspect is the way you access the Mantras (skills). What's still good is the depth of the characterization. So for players of the first game, the story continues here. So, when added together with DDS1, it makes for a sizeable epic, but alone, both games fall short of the length I would expect for a single RPG game.still, its a great experience to play both, and now that both are available, interested gamers could embark on a marathon single venture, although the dropping of all stats back to starting levels halfway through (at the start of DDS2) might be a bit galling.
So, I finally finished the second Digital Devil Saga game. The question may be, should you play the first game before this one. Playing the second one alone would also drastically dilute the experience, as there are many references to the events of the first one. Of course defeating those bosses in DDS1 was no mean feat, so if you managed to do so, you've earned these valuable accessories. But DDS2 is still great fun to play, and at least they have brought in two brand new playable characters. So now they want answers, and the story concerns the revelations behind what the Junkyard actually was and where your team has now ended up.
There are other rings too, none of which can be found or bought in DDS2 otherwise, and are extremely useful in fighting some tricky boss fights. My answer is YES, as they are part of one story and playing them in the wrong order would make nonsense of the plot. So this game is really not for anyone but players of Digital Devil Saga 1. Another bonus is that in the final dungeon, three of your characters may (depending on some simple choices in DDS1) each get a new super-strong skill for free, but these are so expensive to cast that I tried them out one or twice each just to see them and then never touched them again. The best skills are still waa-aay out of reach until you've done an incredible amount of levelling up, or are playing a second time through, whioch is a bit frustrating.
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