Shin Megami Tensei: Nocturne

Shin Megami Tensei: Nocturne

Our Price - $59.99

17 Used - from $38.83

26 New - from $40.38

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Shin Megami Tensei: Nocturne Accessories

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Shin Megami Tensei: Nocturne Reviews

Look no further. If you liked any of the Persona series, you will enjoy this one as well. If you're looking for a dark, fun, nostalgic RPG to play, this is it.

 

This is good and bad because learning skills at level up means you can use the appropriate magatam in a dungeon and switch right before level up to get the skill you want, or you may be stuck for a while waiting on what you want. - - - - - - - - - - - - - - - - -. The lead up is nice with you and some class mates wandering an abandoned hospital. Nothing to write home about. This too is dissapointing compared to Persona. One, because your party is basically a blue arrow moving around, looking like a mouse cursor kind of breaks the mood. Occasionally a demon will beg you not to kill them or initiate conversation, but on the whole it is much less developed than that found in Persona, which I thought was much more fun to do and watch. about that, not really there.

Summon and recall demons at will. Sound / Music: Is typical RPG fare with techno and industrial themes. Save often. If there were any indication of fear, worry, entropy or any of those thigns that you would think would come along with the apocalypse, the game would feel a lot better put together. Battle is pretty much standard turn based, you have a number of icons corresponding to the number of party members, attacking an enemy weakness or landing a critical gets you an extra turn, missing/ being dodged loses one.

- - - - - - - - - - - -. It's also great if you want to have full control over your party development and battle style. Characters are cell shaded nicely, environments are well shadowed and animations are fluid. It's an okay system, you basically just collect who seems strong or interesting and see what you can get. Still kind of fun though. Ladders and stairs thrown in for spice. This could work for the tone of the game, but half the demons are really cute, the ones that aren't don't have much to say.

Story / Atmosphere: Yeah. Any fight can be your last, boss fights often take multiple tries. Battle tactics are, as stated, a lot more in depth than most games. Graphics / Design: Graphics are adequate. There isn't that much EXP from battles and you will be constantly switching out demons so fusing two weaker demons for a stronger one is the only real way to get strong party members.

Here neither the party nor the demons have anything interesting to say. All and all, The best thing about this game is the challenge. Yes, you can level up to the point where it becomes less of an issue, but you can still be taken out rather quickly. Once the fighting starts you have to escape the hospital, but after that two hours, it's downhill. Only the main character can use itmes though, makes things tough.

Two, becomes a sphere you walk around on the inside of, not a problem by itself, but most of it is destroyed so what you wind up with, instead of a modern urban look like Persona, is something closer to sporadic villages like most RPGs. If you like RPGs but are tired of walking through them get this. - - - - - - - - - - - - - - - - -. The world map dissapointed me. Most of the dungeons are just long winding hallways and rooms with little detail.

You basically run back and forth looking for you classmates and teacher, all of which seem to have ulterior motives, but it's not that interesting. But that would require character development and there is very little of that for any one. - - - - - - - - - - - -. Demon fusion is important. Plus there is a very long bonus dungeon. Also, presumably with all of humanity dead, towns are populated by demons and ghost like souls. Game play: I would describe this as pokemon grown up and strung out.

Design is not so great. Of course, you can't create demons that are stronger than your main character. The main character ingests magatama to alter his abilities, so a fire magatama will increase some stats and teach a fire skill at level up, while making your vulnerable to ice. I say that because the encounter system is basically an exchange of money and items to acquire new demons.

 

simply put, this is atlus' way of making quick bucks. reprint copies of games with cult followings. not quite as atlus has done a shoddy job. First of all, some copies take forever to load. Second, don't be surprised to find plenty of dust and debris in your "sealed" game good, right.

 

Ha. They had it in stock. This is a nice blow to all the people trying to sell me a brand new copy for upwards of 100 bucks. Its on the way right now. Shazaam.

 

Go to Chinatown, NY & stop this vicious cycle. If the DJ guide is included & the game is brand new, then maybe $90 would be acceptable. Everyone's already said the great things about the game, & it is that good, but this 'collectible' pricing needs to stop.

 
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