Star Wars: Rebellion

Star Wars: Rebellion

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15 Used - from $31.95

1 New - from $149.00

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Star Wars: Rebellion Accessories

Star Wars: X-Wing Alliance (Jewel Case)
Star Wars: Rebellion Volume 2: The Ahakista Gambit (Star Wars Rebellion Graphic Novels)
Fury (Star Wars: Legacy of the Force, Book 7)
Star Wars: X-Wing vs. Tie Fighter (Jewel Case)
Star Wars: Episode I Racer (Jewel Case)
Battlestar Galactica - Season Three
My Brother, My Enemy (Star Wars: Rebellion, Vol. 1)
Star Wars: X-Wing (Jewel Case)
Star Wars: Dark Times: Path to Nowhere (Star Wars)
Star Wars: Rebel Assault 2 (Jewel Case)

 

Star Wars: Rebellion Reviews

it is now an old game, But Star Wars Rebellion has a much better playability and realistic feel to it than the newer "first ever" RTS by LucasArts "Star Wars Empire at War," first ever according to LucasArts. They screwed up amazingly with it. . My Advice for anyone who wants a real StarWars game is pick up Rebellion if you can find it. Had LucasArts actually WRITTEN A good manual for rebellion we would now be playing Rebellion II or III and not some half cocked super cool graphics pseudo Strategy game like Empire at War. LucasArts wants to forget that this game was ever made. The manual for Rebellion was so bad I just threw it out (it does almost ZERO good to read the manual).

 

When i first got this game i loved it to death, and still do of course, the graphics may not be up-to-date with modern games but what i like about it is that instead of constant war you get to see the Economic side of War, such as having to Send Diplomats to Planets to increase your popularity on them which if it's high enough it joins your side, and then on Enemy planets you can create uprisings and capture heroes or get them back with a rescue team, build up your forces and crush enemy Systems, Bombard planets, build Shipyards, and all other fun things, my point is that this game is great for people who want more Strategic value in a game than regular, a great buy indeed.

 

For my money though this outshines the more recent game. If you take the time to get familiar with it though you'll be extreamly happy you did. It does have a significant learning curve.

Therein is the only real challenge of the game. You manage your resources, develope your armies/starfleet, apply espionage forces and heros and there's even a basic fleet warfare element to it. Imagine a game being played turn wise for months on your computer and you've got rebellion. It is. There is sooo much you can do. This game is one of a handful of games that I still enjoy years after their release.

If you are the type of person who wants a thinking approach to galaxy domination this is your game.

When I initally got the game back in the early 90's I was impressed with the deep strategy of Rebellion.

It essentially is an Empire type game.

Sound like a recent release called SW battles of empire.

They used this as the basic template of that game.

In my experience only games like MOO or perhaps Empire of the fading sun have given me such fun.

All the main characters from the Star Wars Universe are here, with appropriate skills that you can use to further the Rebellion or crush it.

This one is worth your time.

 

It certainly doesn't possess the technology of today's games (one can still hold out hope of there maybe someday being an updated sequel.)., but it is the only Star Wars game of it's kind. The ultimate game of conquest, don't expect to complete this game quick. This one is an oldy but goody, to be sure. This strategy game emcompasses not just one army or one world, but the entire galaxy. You have to use worlds with high resources to boost your supplies, use diplomacy to gain the support of more planets, and build up armies of space ships to defend your planets and conquor your opponent. The game requires patience and dedication, but if that's your cup of tea, you will be well rewarded with Rebellion. The first time I played it all the way through it took me a couple months, playing for an hour or so each day.

 

Unlike most other games, SW:R never seems to "get old". Star Wars fan should definitely play this game sometime in their life time. And that's the truth. The idea of controlling your own empire per se is a Star Wars fan's dream. After 7 years I still find it a title that I won't put down. Once the basics of the game are learned it is actually quite enjoyable.

The possibilities are limitless and Jedi's even play a role in the game, albeit sometimes minimal (it's by chance that you'll have force sensitive characters, however I find that the Alliance gets more). There is even a feature to "simulate" the battle in case you're not the type to enjoy the tactical portion of the game. The game is incredibly massive in and of itself; and this can be quite intimidating for the beginner. It is debatable whether the two factions are balanced or not but after many years of playing it seems that both are equal in the long run. Even on the easiest and smallest level of the game the AI acts the same, but only has a limited amount of starting planets and resources. Overall the game stresses critical thinking, strategic planning, and constant adaptation. To be frank, this often makes the game frustrating for the "newbie".

It's an in-depth game set in the Star Wars galaxy where you can build fleets, organize missions, convert planets, assault planets, and fight in massive tactical battles. Why. It is challenging, and sometimes overwhelming, but always provides fun. Be aware that this game contains graphics that are completely outdated, yet it is often regarded as inconsequential since they play a completely minimal role in the "fun factor" of Rebellion - unless you're a hardcore graphics gamer. However, this is just one obstacle. Star Wars: Rebellion can still contend with the current titles, such as Battlefront, KotOR (I/II), and Star Wars Galaxies (and its expansion, respectively). The game switches between Strategic-Tactical in a manner that flows.

You're there and you decide how things will play out.

 
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