Super Street Fighter II- Turbo Revival

Super Street Fighter II- Turbo Revival

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17 Used - from $8.12

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Super Street Fighter II- Turbo Revival Accessories

Super Mario World: Super Mario Advance 2
Super Mario Advance 4: Super Mario Bros 3
Final Fight One
The Legend of Zelda: A Link to the Past (Includes Four Swords)
Mario Kart: Super Circuit
Contra Advance: The Alien Wars EX
New Super Mario Bros.
Mario Kart DS
Donkey Kong Country
Sonic Hedgehog Genesis

 

Super Street Fighter II- Turbo Revival Reviews

This game is really fun for someone like me who hasn't played Street Fighter II since it came out on SNES (and I'm not even talking about the Turbo version). Bison, the game either glitches to a jumbled screen and freezes or glitches to a screen with a silhouette of Akira's big noggin and - you guessed it - freezes. I'm giving it 4 stars instead of 5 for the following reasons:. So. 2 - I went from playing the game on the default difficulty the first time through up to level 8 on the next. Overall, it's a great game but easy to master and glitchy after a certain point. if I want to start this game over from scratch, it looks like I'm going to have to buy it (new, since other used ones will be somewhere in the same state, I guess) again.

I've had it for well over a year now. but that's not the end of the glitches. Many of the numbers for your best times show up all jumbled, the button menu no longer works (just freezes the game), and sometimes, when I beat M. 1 - Once you get the hang of your favorite character and you play through the game a time or two, it'll be fun to beat the crap out of people for awhile but the game will certainly start getting old.

Call me crazy, but there wasn't much of a noticable difference in difficulty to me outside of a few characters: Blanka, Guile, and Vega. Outside of the things mentioned above, I still love playing this game from time to time. especially after you unlock the Akuma dressed in blue and you can absolutely pummel the crap out of everyone. First, unless I'm missing something like a combination of buttons you have to press, there's no way to reset your progress.

In other words, once you unlock characters and get so far with your scores and best times with all the other challenges, you're stuck with those. The graphics are nice and the gameplay is fun. 3 - This game has some MAJOR glitches that really take away from the experience for me.

 

This game is slow as s-word, turbo 3 is the fastest it goes and it's seriously world warrior speed. You can unlock Akuma and Shin Akuma which is cool but the thrill of that fades. This game is a gba port of Street Fighter II, so i'll only note differences between it and the original game. if you put it on turbo 1 or God forbid NORMAL speed you're in for a fight in slow motion. Overall worth getting but only because it's portable.

 

And how bout some nice innovative enhancements that utilize the DS second screen such as character bios or match/rank info while in battle.Let's get creative and revitalize SF for the DS generation. What we need is a new updated version for the NDS with serious controller enhancements. Where is the new SF release for the more robust, powerful, and capable DS. Why the game limits your ability to customize the controller is baffling to me. And the sound is a little dreadfull as well. Until then.if you can find this game it is a worthy pickup to satisfy the SF gamers on the go like myself. There is no denying how fun it is to play a good SF2 on a portable game system and this GBA version is truly enjoyable.

Overall I would give the game a 3.5 on graphics and content. That being said, us Nintendo fans are sorely missing out when you compare this game to the newer and far superior SF Alpha Max for PSP. I love the redone anime style character screens and placeholders and if you can get used to the forced control schemes that limit you to only 4 button, then game plays quite well.But the burning question is if PSP can deliver a perfect translation of Darkstalkers or SF Alpha, then where is the love from Capcom and Nntendo. Thankfully the graphics are surprisingly well done and the animation is good as well.

 

Here's all the characters, one side hero, one side villain, in order I like them. Dhalsim. Honda. Ken 1. Dee Jay. 5. It has so many great characters and wondrous graphics. Blanka 4.

T. 12. 11. Balrog.

Buy it for you or your kids. Heroes Villains. 10. This game is so cool. 6. Vega. 3.

7. 1. 8. Hawk. M. Sagat. Zangief 5. Ryu 2.

E. 9. Akuma. Guile. 4. Chun-Li 3.

Fei Long. 2. Cammy. Anyway, this game is nearly perfect. Bison. Any Street Fighter fan should have it.

 

But watch out, this game has around 15 glitch, and some of them are premanant, which means they might damage your catridge. Its taken off the shelves now, since Capcom did refund people for this game, and I heard that they're working on a newer imporved version. the graphics are good looking , with like 3 new stages. To get around this glitch, you'll have to lose a fight against a character to ensure you can continue to M.Bison and get the endings. If you're really crazy about this game, then get the Japanese version since it doesn't hang, but then, you'd be missing the newly-redone endings. the character menu is beautiful.

Worth your money only you're a true SF2 fan and got some cash to spend on E-auctions. Major glitch: the game hangs when you fight akuma (no fight lost during game), but then, there are many mistakes which could be considered minor to the akuma glitch in this game. 6 battle modes to choose from and a link Vs mode for beating your friends in it. Also, you can't reset those since Capcom is using an EEPROM instead of a battery inside, so you can't erase the memory. Meanwhile, stick to the new and awful SF games till Capcom finds a way with this one, I hope. all the old sounds are included in there.

Capcom did a really good job in setting a new system for the old 6-button configuration into a new 4-button setting. well, this game is really great one.

 
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