Super Swing Golf
Yell out ?fore!? with the friends and family while taking virtual swings in the Wii exclusive Super Swing Golf (SSG)! Taking full advantage of the unique Wii Remote, SSG lets players use their bodies to take actual golf swings while playing on vibrantly colored fantasy golf courses. You can choose from a wide variety of golfers to suit your personality, but it's up to you to put the ball in the cup.
Super Swing Golf Accessories
Wii Remote Controller
Wii Nunchuk Controller
Wii Charge Station
Wii Play with Wii Remote
Super Swing Golf Season 2
Game Party
Mario Party 8
Super Mario Galaxy
WarioWare: Smooth Moves
Super Swing Golf Reviews
Your opponents may just be incredibly talented, hitting a ball within 10 feet of a pin from 210 yards out. It takes practice, but it can be learned. It is a nice change of pace from older golf games where 25 under par is possible. The game is cartoonish, and not the pinnacle of real world golf simulations. The forward swing determines the accuracy of your shot and that can be trying. Overall, I enjoy this game a bunch, especially being able to play on my feet. The other negative point of the game, sometimes it seems that the deck is stacked against you in some of the match or PangYa events.
I think this game makes reading the green possible, though it is hard at times. So about 8 of one and 4 of the latter. All you need to do is learn how to play, which can be problematic. with one hand tied behind their back (alright the last part was an exaggeration).
i.e. However, the game can be and is fun, if you like this sort of game. And if you do like this game, there is almost an unlimited amount of playing available, unlike a ton of other games. get real good at the game. in a bunker.
But in the same breath, your opponents will eventually make a critical error, allowing you a victory after three or four tries at the event. Luckily, you can have as many practice shots (pressing B instead of A) as you want before taking a real swing in a game. While frustrating, the game does allow you to change where you want to progress with the game, allowing to go back to a harder portion later. It can take a while to figure it out, but it can be learned and once you get over that hurdle, the game is definitely fun. Worse yet, they'll get Pang points for the long putt or chip-in, leaving you with a deficit in Pang for a tiebreaker, despite shooting perfectly yourself. Some mention putting being hard and not being able to read the green.
It is deep with tons of things to unlock. Another case would be the computer's ability to sink chip shots or very long putts (60 to 100 feet) ending any chance of you taking the hole with a birdie. As others have noted, the swing mechanics are a little funny because your power is not determined by your swing's power, but rather by where you have the club at the end of your backswing (with a press of the A button). This will be frustrating because you can be playing near perfect, but make one mistake and the game will beat you despite the computer making a ton of mistakes, but still getting the birdie or eagle. In general, there are three playing modes: PangYa Fest and Match mode (which puts you against the computer and leads to the unlocking of items and players) and Versus mode (multiple player). And while this can be frustrating, the game is certainly demanding you to play well, which means you'll need to play the wind properly, read greens better, etc.
We rented both games prior to purchasing and as non-golfer's we found Super Swing to be alot more fun; we didn't need a totally realistic golf game. The seller shipped quickly and game was in condition as described. We rented this game and had alot of fun playing it so we decided to buy. I've seen reviews from people that actually golf and they didn't like it as much as the Tiger Woods game.
There's really no reason to own this one once you have the sequel, unless you're one of those nutty completionists who has to own every game in a series just for the sake of owning it. Most sequels have lots of all-new stages and characters and such, with maybe a handful brought back from a past game, but in Super Swing Golf Season 2, you get everything the original game had, and then some, making this first game in the series entirely irrelevant. Super Swing Golf is an entertaining game, to be sure, and when it first came out, it might have been a great idea to buy it to get a golf fix on the Wii (assuming you had enough of the holes in Wii Sports). However, Tecmo did something very few companies do - they made a sequel that includes all the content from the original.
If you are not possessed of such a particular demeanor, you might be better served to look for a different game, as this one will probably be incredibly frustrating for you. Plus, once you get playing with friends in multi-player mode, they will actually look at you in awe, for being able to putt accurately, chip the ball in now and again, and make so much bonus money with each shot. Putting will be absolutely, unreasonably confounding. I have no idea how many hours I have put into this thing, but it has become a deeply entrenched desire of mine to finish what I started. But for some reason, at least if you are anything like me, you will just keep playing and playing and playing this game and slowly, you will actually start to improve. The controls will seem clunky. I actually feel quite accomplished to have made it as far as I have; I have been playing this game on and off for about a year now and I am probably only 65% through it. Of course, as you improve, so will your opponents, so the intense challenge will continue, but at least you will know what you are doing more.
You will be terrible at it. Bottom line. This is probably the most addicting game I have ever played (rivaled only by Pokemon). Consistently, it takes many attempts to beat the computer opponents, but this makes every win and gain that much more satisfying.
Most of the other reviews here have given this game a fair shake-down. Yes, the storyline is cheesy, the characters are cutesy, the game-play is slow, and the controls take a lot of practice, BUT, all of this aside, and perhaps even partially because of these quirks, this game still gets 5 stars in my book for the seemingly endless challenge it provides. Starting the game is tedious. If you are exceedingly patient, like a serious and seemingly endless challenge, enjoy indulging in endearingly cheesy story-lines, like shopping for clothes and items, and enjoy a bit of tedium, then this game is for you.
If you're a bit competitive, this makes all the practice worth it. The day I beat the darn thing, I'm throwing a party.
Super Swing Golf: Season 2 also lets you choose "lucky" clubs. This makes the game a ton easier for beginners. Super Swing Golf Season 2 has all the courses from this game and 2 more courses. This game costs $49.99 on Amazon. -2nd game starts you with "lucky" clubs that make the game easier when you start out (have to choose them but they're there).
You do the math. For some reason, her favorite games are golf games. If I want t&a, I'll buy leisure suit larry. Why does this game need this.
I don't understand it either, but I know that she loves this game. I'm not a real golfer, and nor is my wife. Cons:. Super Swing Golf: Season 2 costs $39.99 from Amazon. It's a great golf game. Pros:.
-2nd game has all this and more.
Slightly wacky, but the golf itself is very consistent and fun.
-fun golf game.
I probably will buy "We Love Golf" when it comes out just to have a game I can let my kids play.
-good motion controls without overdoing it.
But, don't buy this game.
Currently Super Swing golf is the best golf series for the wii.
-"risky" costumes.
I gave this game 3 stars not because this is a bad game, but because you should buy a different game.
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