The Morrowind Prophecies: Game of the Year Edition Official Strategy Guide

The Morrowind Prophecies: Game of the Year Edition Official Strategy Guide

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The Morrowind Prophecies: Game of the Year Edition Official Strategy Guide

Xbox and PC complete coverage. Morrowind Prophecies series including Bloodmoon and Tribunal expansions. Detailed maps of every area, all quests solved, all alchemy, armour and weapons detailed.

 

The Morrowind Prophecies: Game of the Year Edition Official Strategy Guide Accessories

The Elder Scrolls 3: Morrowind Game of the Year Edition
Elder Scrolls: Morrowind (Game of the Year)
Elder Scrolls IV: Oblivion Game of the Year: Prima Official Game Guide (Prima Official Game Guides) (Prima Official Game Guides)
Elder Scrolls IV: Shivering Isles (Expansion): Prima Official Game Guide
Elder Scrolls IV: Oblivion -- Revised & Expanded (Xbox360, PC) (Prima Official Game Guide)
The Elder Scrolls IV: Oblivion Game of the Year Edition
The Elder Scrolls IV: Oblivion (Official Game Guide)
Elder Scrolls IV: Shivering Isles
Fable: The Lost Chapters
Elder Scrolls 3 Morrowind Expansion Pack: Bloodmoon

 

The Morrowind Prophecies: Game of the Year Edition Official Strategy Guide Reviews

93 out 100 to be more specific The Bad: Black and White, No Spell Charts, No Enchanted Items Chart, No Merchant Chart. The Good: Well written, covers all quests, organized, maps for pretty much everything you need, its game of the year so it covers all expansions.

 

How about all the alters and what effects they have. I want a list of all the quest givers, trainers, and sellers in the game so I can check them off as I encounter them and keep them organized. Is this suppose to be a players guide. And it even does poorly at that as location/quest descriptions are too short to be useful. It's just a book of unwieldy maps with a short description of each location in the game. Useless.

It also has a short description of all the quests. Is that what a player wants. I want a list of all the transports and where they go. I want something to help me keep organized while playing, not a cheaters guide.

 

On the positive side of things, Peter Olafson and Bethesda did an outstanding job, comparatively, on the Oblivion guidebook. I think the maps could've been done better. The whole book was not well thought out or planned and it shows. The structure of the book is lacking, the layout is lacking, the arrangement is lacking. There is a fair amount of information but finding it is a real pain in the keister.

 

Overall = Superb.

Simply put, this strategy guide is the king of all strategy guides.

With the injection of insightful humor by the author, this guide is a must read even if you aren't playing Morrowind.

If for no other reason, get it for some nice reading by the fire on a cold winter's night.

An appendix for spells would have been very nice, but considering the size of this book I can understand why it was not included.

You will not be disappointed.

The maps and pictures are top-notch, and each quest, no matter how large or small, is touched upon in this book.

If you have played or want to play The Elder Scrolls: The Morrowind Prophecies Game of the Year Edition, you simply MUST purchase this strategy guide.

 

Let's face it: as much fun as Morrowind is, the backstory and dialogue unfortunately tend to read like high school history class. How can a game with over three hundred side quests and thousands of possible permutations ever hope to be condensed into a strategy guide. Once you figure out what region you're in (for me, the hardest part; one gray, stony, Cliff Racer-laden mountain range looks much like another), it's a simple matter of flipping through to that region, pinpointing your location, and going from there. Quests are laid out in an amusing fashion, with a sense of humor sadly lacking in the game itself. When I first heard of a strategy guide for The Elder Scrolls III: Morrowind, I admit it: I was skeptical.

The lack of a comprehensive list of spells or schools of magic can be frustrating, and the black and white illustrations make it hard to make out one person or place from another. (Tongue-twisting names like Asharnabibi, Zaintairis, or my personal favorite, Addadshashanammu, don't help either). I was pleasantly surprised to find that the Morrowind guide was much more helpful than I thought it'd be. Still, it serves as a good guideline for where to go and what to do in a game where the "objective" part is pretty darn sketchy. All in all, 3.5 out of 5 stars.

A good investment if you're REALLY lost. There are problems and omissions, unfortunately.

 
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