Tom Clancy's Splinter Cell Double Agent

Tom Clancy's Splinter Cell Double Agent

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Tom Clancy's Splinter Cell Double Agent

Splinter Cell: Double Agent brings back veteran agent Sam Fisher, for an enemy unlike any he's faced before. To stop a devastating attack, he must infiltrate a vicious terrorist group and destroy it from within. For the first time ever, experience the relentless tension and gut-wrenching dilemmas of life as a double agent. As you infiltrate a terrorist organization in its American headquarters, you must carefully weigh the consequences of your actions. Kill too many criminals and you'll blow your cover. Hesitate too long and millions will die. Do whatever it takes to complete your mission, but get out alive. New authentic gadgets, used by NSA government agents in addition to black-market terrorist weapons

 

Tom Clancy's Splinter Cell Double Agent Accessories

Tom Clancy's Rainbow Six Vegas
Assassin's Creed
Tom Clancy's Ghost Recon Advanced Warfighter 2
Call of Duty 4: Modern Warfare
Gears Of War
Halo 3
Tom Clancy's Ghost Recon Advanced Warfighter
Xbox 360 Wireless Controller
Grand Theft Auto IV
BioShock

 

Tom Clancy's Splinter Cell Double Agent Reviews

This is totally a newbie's review. You're supposed to be a spy who goes in covertly, steals stuff, kills guys, and various other sneaky things. My only beef is with the nature of the game in spirit versus execution. If you're going to the trouble to create such great openended missions, the consequences of your execution should also be equally well crafted. I love games like that. I don't know why I didn't, but I didn't. I just wasn't feeling that.

Besides that, the game was a lot of fun and I would recommend it to fans of the genre. I've seen a lot of reviews comparing them and I can't speak to that. That's great. (the Thief and Hitman series come to mind) But SC:DA doesn't really make you do that. The missions were very varied and the graphics were really good. Go ye forth and spy. The voice acting was great, especially Michael Ironside.

With the exception of a few key characters you can go in guns blazing and bring the house down. First a confession, I never played a SC game before Double Agent. The storyline was interesting. I thought the game was really good. Every mission had a multitude of way to complete it. There are consequences for this but it doesn't feel real enough.

 

This game was actually far more than the typical shoot everyone, the more people you kill the better player you are mindless bunch that he was used to playing. I know it is just a game but this game calls for patience and thought. Normally he flies through levels but even with the game difficulty level set at "easy" he is really struggling to progress. This game made my son think and use skills to reach each new level and the skills involved much more than simply the ability to shoot. Finally a game that he cannot just breeze through. I have probably spent thousands of dollars over the years purchasing games for my son to play on one of his systems.

 

Now they just have a yellow light which indicates only the exact moment of vulnerability, not when you are getting close. The sound meter similarly allowed you to see when you were able to surprise enemies more easily due to loud ambient noise. Chaos Theory was a little better IMO. - SAVE ANYWHERE. - Deplorable recycled enemy voice acting during combat. - infinite health nonsense like in Call of Duty 2, Gears of War, Rainbow Six Vegas, etc. Double-plus good on that. Infinite health changes the context of gameplay.

CONS:. Sam ain't got that, WWII soldiers certainly didn't, neither do characters in other games - you might be able to give Gears of War a pass because they are wearing some sort of goofy suit in the future, but they really should either explain it (or explain it away) for this and other games. Get shot a bunch of times. I don't get this with the new games. - No forced grab cover as with many new games. Awwwww.

The light meter allowed you to see when you were APPROACHING vulnerability of exposure. It's a revolt against the old Doom health/armor tradition. Still an excellent game and I'm sure they'll give it a sequel. The enemy is mostly domestic so no one can claim anti-Arab, anti-Muslim or racism. - grenade throwing system downgrade.

This really helps too. Your enemies will even switch from new voice actors to completely different (old) voice actors if you enter combat. Why. - they took away the light and sound meters in favor of a lame traffic-light Homeland Security style color system. Look at the map.

They'll say things like "let's try something different, fall back." and other various quotes from older Splinter Cell games (Chaos Theory). - Unreal Engine. There is no urgency to get to a health kit or be more careful if your health is down. no med kits, health packs, etc. - Excellent music. - I never once had to consult the internet due to bad design, didn't know where to go, what to do, glitches, etc.

I never understood irrational "ends-justify-the-means" ethics, which this game obviously employs, but it's certainly realistic to our ultra-nationalistic, ultra-militaristic government, so using it as a plot device in this game makes perfect sense. Even children can do it, so I gather an expert military veteran can do it. - Sammy gotta girlfriend. - Complicated story with interesting morality. It's annoying. Tons of them are from the exact same voice actor, which again is from older games and there is not even an attempt to make him sound like a different guy each time. It really helps.

- Excellent main character voice acting, especially Michael Ironside. Branching storylines and alternate endings as in a special edition DVD. - Very very interesting psychological training levels (although this is far too brief and actually doesn't really train newbies on most weapons and gadgets). - Map - don't know where to go. Logically, it only makes sense if you have some sort of Halo character with a recharging shield or something similar.

I miss the light and sound meters, they were cool. Not anymore because it's gone. Just duck down for a couple of seconds, no prob. PROS:.

- too many timed missions (entire levels are timed in this game in which you must complete complicated tasks and aren't even able to run - you're forced to walk). How much effort could it take to get some voice actors into a studio to some new lines. You could get a bum off the street to do this. The color system is also redundant (they have it permanently on screen in 2 different places) why not have only 1 color alert (on his shoulder strap) and the light/sound meters for flavor.

They used to show you an exact arc of where the grenade would land - this was realistic because throwing stuff into an exact location is fairly easy in real life.

 

Enjoyed the game like the straight missions better than the double agents gigs.

 

To much of my surprise its the same as every other SC game, sneaking, cracking safes, hacking etc. Graphics are pretty good cut scene animations are fuzzy and need work. You can't pick up enemy weapons which is frustrating when you have no weapons or no ammo. I thought this game was going to be more rebellious from the other splinter cell games and give the player more freedom and not focus on the stealth and sneak tactics. I thought you would be able to use your gun and weapons more. Theres very little direction in to how you use equipment especially if your a first time player and thought the tutorial was useless.

 
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