Tropico 2: Pirate Cove
In Tropico 2: Pirate Cove, you're the ruler of a land full of scurvy sea dogs in the 17th century! Build your own galleons to create your own pirate fleet, and watch your back -- rival pirates will try to assassinate you!
Tropico 2: Pirate Cove Accessories
Tropico Mucho Macho Edition
Port Royale 2
Tropico (Gold Edition)
Tropico Expansion: Paradise Island
Tropico
1701 A.D.
Maximum Strategy: Stronghold & Tropico Mucho Macho (Jewel Case)
Buccaneer's Bounty
Tropico 2: Pirate Cove Official Strategy Guide
SimCity 4 Deluxe Edition
Tropico 2: Pirate Cove Reviews
In general, prisoners respond well to order - that is, they will stay in line - and pirates respond well to chaos (so that they don't feel hemmed in or controlled, which would make them angry); certain buildings will radiate either order or anarchy, and thus it is best to try to position them near areas used by the correct group. As a pirate king or queen, you are given an island with which to make a profitable and well-defended secret pirate base. The interface and displays are all well-integrated into the pirate theme, as well. Most prisoners are unskilled, but some have particular abilities like being a cook or being a surgeon. As you engage with countries, they may find and attack your home base, so you can build forts and watchtowers to prepare and defend yourself. You can set priorities for each structure so they know how important their work is, depending on the situation. Pirates are the higher class of your society, the skilled labor, and the ones that you need to keep happy.
For example, buildings are mostly constructed out of lumber, which first requires a logging camp. This will mainly be a shantytown of tents, wooden buildings, and the occasional masonry for higher-class establishments. The sound is good, with some good, jaunty pirate tunes playing in the background. As a whole, this game is pretty nice. Your industry creates everything from food and drink to buildings to ships to weapons. Your pirate cove is a haven of industry, as well; various crops and resources need to be harvested and converted into things useful for your pirate crews. The sequel to the tourist resort management sim, "Tropico 2" takes the concept of running a tropical island and then goes back a few hundred years to when said islands were under the control of brutal, ruthless pirates. 8/10.
You can make ships at boatyards or shipyards and moor them at docks. Pirates' desires include alcohol, food, money, and various vices. It's a sim game, all right, but it has enough pirate themes to make it interesting. Both processes are time-consuming, which may result in a bottleneck if you have too much harvesting and not enough producing.
There are two main groups you need to deal with. These types of prisoners are necessary for certain jobs and will usually make your pirates happier. These ships have captains and crew, and can be sent on missions like raiding settlements, attacking trade routes, or masquerading as a particular country's ship to cause a war between two countries (which pirates then use to their advantage). Even though it should feel like it's been done, it's still got enough going for it that it's worth the effort. The design of the buildings is ramshackle, and appropriately pirate-themed; it looks a lot more "real" than if all the buildings were in mint condition. The graphics in this game are vaguely cartoonish, and look pretty good.
The main focus of a pirate game will be, of course, piracy. Buildings must be constructed and maintained to keep the pirates from killing each other or killing you. Essentially, you give the ship an assignment and some parameters (how to engage and how much money the crew should keep for themselves) and send them off. The first of these is the pirates; these are the people responsible for looting, pillaging, stealing, and plundering. Haulers then carry the wood to a saw mill, which turns it into lumber. Captives, on the other hand, are taken from raids or shipwrecks, and are your prisoners; as such, they perform the more menial jobs, and simply need to be kept orderly and afraid.
I was pleasantly suprised.
Two thumbs up, mainly because I only have two thumbs.
:).
Very fun to play and of course Daniel Indart's musical tracks are every bit as good as in Tropico1.
The gameplay is just different enough from Tropico 1 to feel like a different game.
You'll find yourself playing just to enjoy the great tunes.
These games have turned me onto a whole new genre of music.
I had my reservations about Tropico2 after loving Tropico so much.
It has an aire of Risk, and gambling that the original Tropico did not have. The game was quite limited in detail to Tropico. I hope this commment was useful. At first, I didn't like Tropico 2 Pirates Cove. This gave it more REPLAYABILITY. I gave the game a lower rating than I would like to as I thought it could use some enhancement and improvement. Some game magazine have other versions.
I was a little late for the computer game market. Tropico 1 and 2 are from PopTop; that's Railroad Tycoon, the best. Tropico was the first game I purchased. But then, in time, I grew to really like it, and I do continue to play it (as a strategy game).
Hi, I'm sorry to take up space meant for reviews, but this game certainly doesn't work on macs, even though it was listed as a best-selling mac game.
It is such a blast to play. It's exciting, challenging (unless you want it easy, 'cause you can certainly do sandbox mode), and fun. While it can be a challenge, it's pretty easy- especially compared to Tropico. I also agree with the people who say the game gets old, but, honestly, what game doesn't. Maybe more, you actually know what you are doing when you come back. If you like the original Tropico, you'll like Tropico 2.
I love this game. (This is excluding sandbox modes). However if you are looking for a really challenging game, Tropico 2 may not be your best choice. Fortunately, unlike many games, if you take a break from Tropico 2 for a little while, the game will be just as fun when you come back as when you first started playing.
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