World of Warcraft Dungeon Companion
BradyGames' World of Warcraft Dungeon Companion features masterful strategy compiled from a crew of some of the most experienced players in the game, where their tried and successful tactics are sure to guide players through even the darkest pits of Azeroth. Every Dungeon: Low-level instances and the toughest raid dungeons are all covered in this monstrous compendium. Light is shed on everything from Ragefire Chasm to Ahn' Qiraj. Outdoor World Boss Encounters: Learn exactly what you need to take down Azuregos, Lord Kazzak, and the Dragons of Nightmare. Much more: Monster Information, Quest Guidance, Rewards, and Secret Rooms.
Platform: PC CD-ROM Genre: MMORPG This product is available for sale worldwide.
World of Warcraft Dungeon Companion Accessories
World of Warcraft Master Guide, Second Edition (World of Warcraft)
World of WarCraft Dungeon Companion, Volume 2 (Official Strategy Guides (Bradygames))
World of Warcraft: The Burning Crusade Official Strategy Guide (World of Warcraft) (World of Warcraft)
World of Warcraft Atlas: The Burning Crusade (Brady Games - World of Warcraft)
World Of Warcraft Expansion: Burning Crusade
World of Warcraft: Wrath of the Lich King Expansion Pack
World of Warcraft: Wrath of the Lich King Official Strategy Guide (Brady Games)
World of Warcraft Strategy Collection 2008
Hacking World of Warcraft (ExtremeTech)
World of Warcraft
World of Warcraft Dungeon Companion Reviews
While this work is still helpful in several aspects, its age (in computer gaming terms, anyway) prevents it from being an end-all, be-all for the WoW gamer. The typeface and layout of the book tend to be quite wearying on the eyes, so spending a lot of time reading it in one sitting is not advisable. This reference work may have been more helpful when it first came out, but now it lags behind the actual content that it is attempting to reveal. The reader should use it for a general overview of what a dungeon is all about, but then should use the constantly-updated resources online to give the specifics as to how to run each dungeon and to keep up with all the modifications that Blizzard has made since this work's publication. This last point may seem trivial, but if WoW had as many mistakes in it as this book has, gamers would have run away from it in frustration long ago.
Blizzard has released numerous patches and updates since the book's publication, rendering much of the content obsolete. In addition, it also goes into the single and chain quests for each faction that are part of each dungeonespecially helpful if you want to go after Onyxia, for example, which involves the longest chain in the pre-BC game. The work does suffer from several problems, though. Finally, Brady seems to have cut the budget for proofreading, as there are numerous spelling and typographical errors in the work. On its own merits, it provides a sound basic understanding of the instances level 1-60 players may encounter.
The work covers all of the instances from the original game (before any patches) and does so in alphabetical order as opposed to a more-helpful level-of-instance organization.
There is no doubt you have spent your money in the right place if you buy this book. Wanna run dungeons one time, with all the quests in your log, buy this book and its made simple.
After all, WoW is first and foremost a multiplayer game, and the dungeon adventure is the biggest element of the mutliplayer interactivity (other than PVP). For many WoW players, one of their first group activities is the dungeon adventure. Therefore, this book isn't just good in showing you how to defeat the big boss and what great loot is there, it also gives you hints on how to interact with the other players. And let's face it, the screen loading hints only tell you so much. With this guide, there is a lot of info on what each class can do and how best to be part of a team, so that you don't anger the other players by accident or on purpose. This book can use an update, but even in this state, it's still very useful today. Highly recommended for a novice WoW player.
Whoever setup these guides doe not understand information design or the essential needs of a new player. (1). The.PDF version is updated periodically throughout the year. Mistakes like these can make the guide unusable at times. But these guides seem to have be so rushed that there are typos, incorrect information and missing information.
Understandably they must be pressed for time. For they quickest way to find WoW info and answer your questions bookmark wowwiki.com, wowhead.com and thottbot.com Due to the nature of all the games being released at any given time, there are lots of guides to write. A seemingly good idea in concept, an unbelievably bad idea in reality. These guides suffer from a few issues, that ultimately make them a bad purchase. Obviously a printed guide for an online game, won't be up-to-date, but these guides are hopelessly out of date. If you really want a guide, buy the.PDF version from Brady's website or ask Amazon to carry the.PDF version. (3).
Even if you skip reason 1 and 2, when you actually use the guide, you will likely be frustrated many times. Any guide will likely be used by newer players. (2). This fact alone makes these guides a complete and total waste of money. They will need to find information quickly and easily.
(Other than the general "Need a tank, healer, CC, DPS" parts. But that's just me). - Pictures of the instance. - The suggested "group make ups" and tips are off. Even if you're like me and don't really "need" it, or you use thottbot. it's still a nice guide for the price and you can take it with you wherever.
^_^;;. Hey, pictures are always good. - Very detailed walkthoughs and strategies for each instance. - Details about every quest associated with the dungeon. Most of us old-school WoW players know the info provided, but not all of it. Good Features:.
- You could get all this info on thottbot or other sites for free. This includes chain quests. It tells you the quest givers, where to find them, the level requirement, description on what to do to complete the quest, and where to turn it in. which are "duh").
- General info about all instances such as level, location, types of mobs within, etc. And I still use it when trying to remember the pattern for the ST statues on my alts. =P (However I personally like to have a solid book full of info to read when I'm off the comp or whatever. Bad Points:. I'm an Alliance player but when I created a Horde character this guide helped loads with instance quest info and such. If you're semi-new to the game and never ran the dungeons listed in this guide, then this will come in very handy. - The loot table needs work.
If nothing else it's an interesting read. Even lists rewards). Most of it is oppinionated and incorrect. (I want to express how awesome this part is. It's horribly organized and laid out. so you're always prepared. - Instance maps.
So yeah, go ahead and pick it up.
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